Software
Released games
- Eliminator – PSX, PC
- Muppets monster adventure – PSX
- Obi Wan Adventure - GBA
- Stuart Little 2 – PSX (All characters models, textures and animation)
- Cat in the Hat – PS2, Xbox (Characters models, textures and animation)
- Stuart Little 3 - PS2 (Characters models, textures and animation)
- Crazy Golf: World Tour - PS2 – (Contract: Character model, texture & animation)
- EverQuest: Omens of War - PS2 – (Contract: animation)
- Starship Troopers – PS2 – (Contract: animation)
- L.A. Rush – PS2, XBOX – (Contract: Character model & textures)
- BUZZ: the Big Quiz – PS2 – (Contract: Character model, texture & animation)
- BUZZ Kids: Jungle Party – PS2 – (Contract: Character model, texture & animation)
- Space Chimps – DS – (Contract: Character model, texture & animation)
- Shrek: Ogres & Dronkeys – DS – (Contract: Character model, texture & animation)
- LIT – Wiiware – (Contract: Character model, texture & animation)
- Frantic – Online (Contract: 3D environment & characters, texture)
- Undisclosed – DS & PC (Art Direction)
- Planet Work - PC/IPAD (Serious Games, Contract: Character model, texture & animation)
- EU customs - Thinking Worlds - PC/IPAD (Serious Games, Contract: Character model, texture & animation)
- Aragorn's Quest - Headstrong (Kuju London) - PS3, Wii. (Contract: Character concept design)
- Galactic Taz Ball - NDS (Contract: Character model, texture)
- Nike Kinect Training - Xbox 360 (Contract: Motion capture clean up)
- Muppets monster adventure – PSX
- Obi Wan Adventure - GBA
- Stuart Little 2 – PSX (All characters models, textures and animation)
- Cat in the Hat – PS2, Xbox (Characters models, textures and animation)
- Stuart Little 3 - PS2 (Characters models, textures and animation)
- Crazy Golf: World Tour - PS2 – (Contract: Character model, texture & animation)
- EverQuest: Omens of War - PS2 – (Contract: animation)
- Starship Troopers – PS2 – (Contract: animation)
- L.A. Rush – PS2, XBOX – (Contract: Character model & textures)
- BUZZ: the Big Quiz – PS2 – (Contract: Character model, texture & animation)
- BUZZ Kids: Jungle Party – PS2 – (Contract: Character model, texture & animation)
- Space Chimps – DS – (Contract: Character model, texture & animation)
- Shrek: Ogres & Dronkeys – DS – (Contract: Character model, texture & animation)
- LIT – Wiiware – (Contract: Character model, texture & animation)
- Frantic – Online (Contract: 3D environment & characters, texture)
- Undisclosed – DS & PC (Art Direction)
- Planet Work - PC/IPAD (Serious Games, Contract: Character model, texture & animation)
- EU customs - Thinking Worlds - PC/IPAD (Serious Games, Contract: Character model, texture & animation)
- Aragorn's Quest - Headstrong (Kuju London) - PS3, Wii. (Contract: Character concept design)
- Galactic Taz Ball - NDS (Contract: Character model, texture)
- Nike Kinect Training - Xbox 360 (Contract: Motion capture clean up)
Work Experience
Lecturer in 3D modeling and Animation - NHTV
Educational Institution; 501-1000 employees; Higher Education industry
June 2009 – Present (4 years 6 months) Breda Area, Netherlands
Integrating with classes.
Creating and delivering course material.
Mentoring and supervising of Gamelab (Game prototype creation course)
Character artist & animator - Contract companies
September 2005 – Present (8 years 3 months) Breda Area, Netherlands
Character concepts, creation for PSP 'Augmented Reality' title
Character Creation and variations for Wii sports title.
Created content for Serious Games
Contract/Remote freelance
Concept, Modeling, Texturing and Animation of characters for future titles
Platforms: DS, PSP, PS2, PC, Wii, Wiiware, Online
Director-Moji Moji Designs
Privately Held; 1-10 employees; Computer Software industry
October 2006 – May 2009 (2 years 8 months) Bradford, United Kingdom
Licensed Nintendo DS & Wii Developer.
Developed original IP for DS & PC. Iphone, Ipad development.
Character Artist/Animator - Magenta Software
Privately Held; 11-50 employees; Computer Games industry
November 2003 – August 2005 (1 year 10 months) Liverpool, United Kingdom
-Responsible for character creation
Projects Released:
Stuart Little 3 - PS2
Cat in the Hat - Xbox and PS2.
Lead Character Artist / Animator - R8Games
September 2003 – November 2003 (3 months) Leeds, United Kingdom
-Responsible for scheduling and maintaining artist workload.
-Responsible for all aspects of character creation
-Worked as Lead artist for 2 months before funding was withdrawn. Great team and excellant Project.
NB: R8 Games closed it's doors in October 2003
Lead Character Artist / Animator - Magenta Software Ltd
Privately Held; 11-50 employees; Computer Games industry
September 2001 – September 2003 (2 years 1 month) Liverpool, United Kingdom
-Responsible for all aspects of character creation
-Low and High in-game Polygon Character ingame animation & rigging incl. facial animation and dialogue
-Motion Capture engineer.
Character Artist / AnimatorSCEE - Sony Entertainment LEEDS
June 2001 – August 2001 (3 months) Leeds, United Kingdom
-Responsible for 3D aspects of character creation, Including
-Low and High in-game & cut-scene Character creation.
-Worked on unfinished project called 'Rogue' for Sony as an animator and character artist.
-NB: Sony Games Leeds closed it's doors in August 2001
Lead Character Artist / Animator - Rage Games LTD
Privately Held; 1-10 employees; Computer Games industry
October 2000 – May 2001 (8 months) Leeds, United Kingdom
-Responsible for scheduling and maintaining artist workload.
-Responsible for all aspects of character creation.
-Worked at Rage on unfinished project 'Cheeky Monkey'.
-NB: Rage Games Leeds relocated to Sheffield in May 2001, I did not desire to relocate.
Character Artist / Animator & Mocap Director - Mobius Entertainment Limited
February 2000 – October 2000 (9 months) Leeds, United Kingdom
-Responsible for all aspects of character creation
-Character concepts, modeling, texturing, rigging & animation
-Motion Capture engineer: responsible for all aspects of motion capture process.
-Worked on Titanium Angels Character asset creation and motion capture direction and editing,
-Project Released:
ObiWan Adventures - GBC
Character Artist / Animator - Magenta Software
Privately Held; 11-50 employees; Computer Games industry
February 1997 – February 2000 (3 years 1 month) Liverpool, United Kingdom
-Responsible for scheduling and maintaining artist workload.
-Responsible for all aspects of character creation, Including
-2D concept design
-Low and High in-game Polygon Character modeling, texturing, rigging & animation
Released Projects:
-Eliminator
-Muppets Monster Adventure
-Stuart Little 2
Educational Institution; 501-1000 employees; Higher Education industry
June 2009 – Present (4 years 6 months) Breda Area, Netherlands
Integrating with classes.
Creating and delivering course material.
Mentoring and supervising of Gamelab (Game prototype creation course)
Character artist & animator - Contract companies
September 2005 – Present (8 years 3 months) Breda Area, Netherlands
Character concepts, creation for PSP 'Augmented Reality' title
Character Creation and variations for Wii sports title.
Created content for Serious Games
Contract/Remote freelance
Concept, Modeling, Texturing and Animation of characters for future titles
Platforms: DS, PSP, PS2, PC, Wii, Wiiware, Online
Director-Moji Moji Designs
Privately Held; 1-10 employees; Computer Software industry
October 2006 – May 2009 (2 years 8 months) Bradford, United Kingdom
Licensed Nintendo DS & Wii Developer.
Developed original IP for DS & PC. Iphone, Ipad development.
Character Artist/Animator - Magenta Software
Privately Held; 11-50 employees; Computer Games industry
November 2003 – August 2005 (1 year 10 months) Liverpool, United Kingdom
-Responsible for character creation
Projects Released:
Stuart Little 3 - PS2
Cat in the Hat - Xbox and PS2.
Lead Character Artist / Animator - R8Games
September 2003 – November 2003 (3 months) Leeds, United Kingdom
-Responsible for scheduling and maintaining artist workload.
-Responsible for all aspects of character creation
-Worked as Lead artist for 2 months before funding was withdrawn. Great team and excellant Project.
NB: R8 Games closed it's doors in October 2003
Lead Character Artist / Animator - Magenta Software Ltd
Privately Held; 11-50 employees; Computer Games industry
September 2001 – September 2003 (2 years 1 month) Liverpool, United Kingdom
-Responsible for all aspects of character creation
-Low and High in-game Polygon Character ingame animation & rigging incl. facial animation and dialogue
-Motion Capture engineer.
Character Artist / AnimatorSCEE - Sony Entertainment LEEDS
June 2001 – August 2001 (3 months) Leeds, United Kingdom
-Responsible for 3D aspects of character creation, Including
-Low and High in-game & cut-scene Character creation.
-Worked on unfinished project called 'Rogue' for Sony as an animator and character artist.
-NB: Sony Games Leeds closed it's doors in August 2001
Lead Character Artist / Animator - Rage Games LTD
Privately Held; 1-10 employees; Computer Games industry
October 2000 – May 2001 (8 months) Leeds, United Kingdom
-Responsible for scheduling and maintaining artist workload.
-Responsible for all aspects of character creation.
-Worked at Rage on unfinished project 'Cheeky Monkey'.
-NB: Rage Games Leeds relocated to Sheffield in May 2001, I did not desire to relocate.
Character Artist / Animator & Mocap Director - Mobius Entertainment Limited
February 2000 – October 2000 (9 months) Leeds, United Kingdom
-Responsible for all aspects of character creation
-Character concepts, modeling, texturing, rigging & animation
-Motion Capture engineer: responsible for all aspects of motion capture process.
-Worked on Titanium Angels Character asset creation and motion capture direction and editing,
-Project Released:
ObiWan Adventures - GBC
Character Artist / Animator - Magenta Software
Privately Held; 11-50 employees; Computer Games industry
February 1997 – February 2000 (3 years 1 month) Liverpool, United Kingdom
-Responsible for scheduling and maintaining artist workload.
-Responsible for all aspects of character creation, Including
-2D concept design
-Low and High in-game Polygon Character modeling, texturing, rigging & animation
Released Projects:
-Eliminator
-Muppets Monster Adventure
-Stuart Little 2